Phase 4: Feature Components (partial)
- Created input.css with complete form styling:
* Text input, textarea, select with 3 variants (default, cyber, terminal)
* Input states (error, success, disabled)
* Checkbox and radio with custom styling
* Switch/toggle component
* Form group and label components
* Input message for validation feedback
* 3 sizes (sm, md, lg)
* Full dark mode support
* Cyber and terminal variants with neon effects
* Custom select dropdown arrow
* Smooth transitions and focus states
Phase 3: Layout & Navigation
- Created header.css with animated hexagonal logo
- Gradient navigation links with hover effects
- Responsive mobile menu with toggle animation
- Full mobile/tablet support
Global Effects:
- Created global-effects.css with texture overlay (graffiti wall)
- Scanline effect (gaming CRT)
- Custom scrollbar with gradient
- Focus styles and selection colors
- Page layout, container, section utilities
- Grid system (2, 3, 4 columns + auto-fit)
- Flex utilities and spacing helpers
Additional Components:
- Created Badge component (8 variants: default, cyber, neon, nature, gaming, success, warning, error)
- Created Tag component with closable option
- Created Avatar component (4 variants, 6 sizes, status indicators)
- Created AvatarGroup for stacked avatars
- All components fully typed with TypeScript
Imported all new CSS files in main.tsx
- Created design-system.css with tokens from KŌDŌ, BOTANICAL, and Spectre Astral
- Added color palette (cyber neons + nature tones + space gradients)
- Implemented typography system (Orbitron, Rajdhani, Inter, Source Serif, JetBrains Mono)
- Added spacing scale, border radius, shadows, and glows
- Created keyframe animations (logo-spin, graffiti-shake, gentle-pulse, etc.)
- Added utility classes for gradients, glows, clip-paths, and hover effects
- Imported Google Fonts in index.html
- Integrated design system CSS in main.tsx