Plan UI premium 6–8 semaines (design system, shell, Storybook, a11y): - Design system: DESIGN_TOKENS.md, APP_SHELL.md, FULL_LAYOUT_PAGE.md. Single source for layout/shell (index.css), shadows (design-system.css), durations/easing. - Tokens: shadow-cover-depth, shadow-gold-glow, shadow-fab-glow; layout max-height (max-h-layout-drawer, max-h-layout-panel, max-h-layout-list). All duration-200/300/500 replaced by --duration-fast/normal/slow. Arbitrary shadows replaced by token classes. - Shell & player: Sidebar, Header, GlobalPlayer, MiniPlayer, PlayerQueue, PlayerControls, AudioPlayer use tokens; focus-visible on Sidebar, PlayerQueue, DropdownMenuTrigger/Item, TabsTrigger. Typography: text-[10px]/[9px] → text-xs where applicable. - ESLint: no-restricted-syntax (warn) for w-/h-/rounded-/shadow-/text-/spacing arbitrary. - Scripts: report-arbitrary-values.mjs, capture/compare/generate visual; visual-complete.spec.ts. - Stories full layout: Dashboard, Playlists, Library, Settings, Profile in DashboardLayout.stories. - .cursorrules + README: DESIGN_TOKENS, APP_SHELL, visual commands, no arbitrary without justification. - apps/web/.gitignore: e2e test artifacts (test-results-visual, playwright-report-visual). Co-authored-by: Cursor <cursoragent@cursor.com>
73 lines
2.6 KiB
TypeScript
73 lines
2.6 KiB
TypeScript
import React from 'react';
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import { Card } from '../ui/card';
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import { Achievement } from '../../types';
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import { Lock, CheckCircle } from 'lucide-react';
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interface AchievementCardProps {
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achievement: Achievement;
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compact?: boolean;
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}
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export const AchievementCard: React.FC<AchievementCardProps> = ({
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achievement,
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compact = false,
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}) => {
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const isUnlocked = achievement.progress >= achievement.maxProgress;
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const percentage = Math.min(
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100,
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(achievement.progress / achievement.maxProgress) * 100,
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);
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return (
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<Card
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variant={isUnlocked ? 'gaming' : 'default'}
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className={`relative overflow-hidden transition-all group ${isUnlocked ? 'border-kodo-gold/30 bg-kodo-gold/5' : 'opacity-80 grayscale hover:grayscale-0 hover:opacity-100'}`}
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>
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{isUnlocked && (
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<div className="absolute top-2 right-2 text-kodo-gold animate-pulse">
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<CheckCircle className="w-5 h-5" />
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</div>
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)}
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{!isUnlocked && (
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<div className="absolute top-2 right-2 text-kodo-content-dim">
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<Lock className="w-4 h-4" />
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</div>
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)}
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<div
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className={`flex ${compact ? 'flex-row items-center gap-4' : 'flex-col items-center text-center gap-4'}`}
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>
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<div
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className={`rounded-full bg-gradient-to-br from-kodo-graphite to-black flex items-center justify-center border-2 ${isUnlocked ? 'border-kodo-gold w-16 h-16 text-3xl shadow-gold-glow' : 'border-kodo-steel w-12 h-12 text-xl text-kodo-content-dim'}`}
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>
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{achievement.icon}
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</div>
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<div className="flex-1 min-w-0">
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<h4
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className={`font-bold truncate ${isUnlocked ? 'text-white' : 'text-kodo-content-dim'}`}
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>
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{achievement.name}
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</h4>
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<p className="text-xs text-kodo-content-dim line-clamp-2 mb-2">
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{achievement.description}
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</p>
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{/* Progress */}
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<div className="w-full bg-kodo-graphite h-1.5 rounded-full overflow-hidden">
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<div
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className={`h-full transition-all duration-[var(--duration-slow)] ${isUnlocked ? 'bg-kodo-gold' : 'bg-kodo-steel'}`}
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style={{ width: `${percentage}%` }}
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></div>
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</div>
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<div className="flex justify-between text-xs mt-1 font-mono">
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<span className={isUnlocked ? 'text-kodo-gold' : 'text-kodo-content-dim'}>
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{achievement.progress} / {achievement.maxProgress}
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</span>
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<span className="text-kodo-steel">+{achievement.xpReward} XP</span>
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</div>
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</div>
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</div>
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</Card>
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);
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};
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