veza/apps/web/src/components/gamification/AchievementCard.tsx
senke 39b2b642d2 feat(web): UI premium Discord/Spotify-like — tokens, shadows, focus, layout
Plan UI premium 6–8 semaines (design system, shell, Storybook, a11y):

- Design system: DESIGN_TOKENS.md, APP_SHELL.md, FULL_LAYOUT_PAGE.md. Single source
  for layout/shell (index.css), shadows (design-system.css), durations/easing.
- Tokens: shadow-cover-depth, shadow-gold-glow, shadow-fab-glow; layout max-height
  (max-h-layout-drawer, max-h-layout-panel, max-h-layout-list). All duration-200/300/500
  replaced by --duration-fast/normal/slow. Arbitrary shadows replaced by token classes.
- Shell & player: Sidebar, Header, GlobalPlayer, MiniPlayer, PlayerQueue, PlayerControls,
  AudioPlayer use tokens; focus-visible on Sidebar, PlayerQueue, DropdownMenuTrigger/Item,
  TabsTrigger. Typography: text-[10px]/[9px] → text-xs where applicable.
- ESLint: no-restricted-syntax (warn) for w-/h-/rounded-/shadow-/text-/spacing arbitrary.
- Scripts: report-arbitrary-values.mjs, capture/compare/generate visual; visual-complete.spec.ts.
- Stories full layout: Dashboard, Playlists, Library, Settings, Profile in DashboardLayout.stories.
- .cursorrules + README: DESIGN_TOKENS, APP_SHELL, visual commands, no arbitrary without justification.
- apps/web/.gitignore: e2e test artifacts (test-results-visual, playwright-report-visual).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 17:15:58 +01:00

73 lines
2.6 KiB
TypeScript

import React from 'react';
import { Card } from '../ui/card';
import { Achievement } from '../../types';
import { Lock, CheckCircle } from 'lucide-react';
interface AchievementCardProps {
achievement: Achievement;
compact?: boolean;
}
export const AchievementCard: React.FC<AchievementCardProps> = ({
achievement,
compact = false,
}) => {
const isUnlocked = achievement.progress >= achievement.maxProgress;
const percentage = Math.min(
100,
(achievement.progress / achievement.maxProgress) * 100,
);
return (
<Card
variant={isUnlocked ? 'gaming' : 'default'}
className={`relative overflow-hidden transition-all group ${isUnlocked ? 'border-kodo-gold/30 bg-kodo-gold/5' : 'opacity-80 grayscale hover:grayscale-0 hover:opacity-100'}`}
>
{isUnlocked && (
<div className="absolute top-2 right-2 text-kodo-gold animate-pulse">
<CheckCircle className="w-5 h-5" />
</div>
)}
{!isUnlocked && (
<div className="absolute top-2 right-2 text-kodo-content-dim">
<Lock className="w-4 h-4" />
</div>
)}
<div
className={`flex ${compact ? 'flex-row items-center gap-4' : 'flex-col items-center text-center gap-4'}`}
>
<div
className={`rounded-full bg-gradient-to-br from-kodo-graphite to-black flex items-center justify-center border-2 ${isUnlocked ? 'border-kodo-gold w-16 h-16 text-3xl shadow-gold-glow' : 'border-kodo-steel w-12 h-12 text-xl text-kodo-content-dim'}`}
>
{achievement.icon}
</div>
<div className="flex-1 min-w-0">
<h4
className={`font-bold truncate ${isUnlocked ? 'text-white' : 'text-kodo-content-dim'}`}
>
{achievement.name}
</h4>
<p className="text-xs text-kodo-content-dim line-clamp-2 mb-2">
{achievement.description}
</p>
{/* Progress */}
<div className="w-full bg-kodo-graphite h-1.5 rounded-full overflow-hidden">
<div
className={`h-full transition-all duration-[var(--duration-slow)] ${isUnlocked ? 'bg-kodo-gold' : 'bg-kodo-steel'}`}
style={{ width: `${percentage}%` }}
></div>
</div>
<div className="flex justify-between text-xs mt-1 font-mono">
<span className={isUnlocked ? 'text-kodo-gold' : 'text-kodo-content-dim'}>
{achievement.progress} / {achievement.maxProgress}
</span>
<span className="text-kodo-steel">+{achievement.xpReward} XP</span>
</div>
</div>
</div>
</Card>
);
};