veza/apps/web/src/components/upload/UploadProgressBar.tsx
senke 39b2b642d2 feat(web): UI premium Discord/Spotify-like — tokens, shadows, focus, layout
Plan UI premium 6–8 semaines (design system, shell, Storybook, a11y):

- Design system: DESIGN_TOKENS.md, APP_SHELL.md, FULL_LAYOUT_PAGE.md. Single source
  for layout/shell (index.css), shadows (design-system.css), durations/easing.
- Tokens: shadow-cover-depth, shadow-gold-glow, shadow-fab-glow; layout max-height
  (max-h-layout-drawer, max-h-layout-panel, max-h-layout-list). All duration-200/300/500
  replaced by --duration-fast/normal/slow. Arbitrary shadows replaced by token classes.
- Shell & player: Sidebar, Header, GlobalPlayer, MiniPlayer, PlayerQueue, PlayerControls,
  AudioPlayer use tokens; focus-visible on Sidebar, PlayerQueue, DropdownMenuTrigger/Item,
  TabsTrigger. Typography: text-[10px]/[9px] → text-xs where applicable.
- ESLint: no-restricted-syntax (warn) for w-/h-/rounded-/shadow-/text-/spacing arbitrary.
- Scripts: report-arbitrary-values.mjs, capture/compare/generate visual; visual-complete.spec.ts.
- Stories full layout: Dashboard, Playlists, Library, Settings, Profile in DashboardLayout.stories.
- .cursorrules + README: DESIGN_TOKENS, APP_SHELL, visual commands, no arbitrary without justification.
- apps/web/.gitignore: e2e test artifacts (test-results-visual, playwright-report-visual).

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 17:15:58 +01:00

75 lines
2.2 KiB
TypeScript

import React from 'react';
import { Play, Pause, X } from 'lucide-react';
interface UploadProgressBarProps {
progress: number; // 0 to 100
status: 'uploading' | 'paused' | 'completed' | 'error' | 'processing';
onPause?: () => void;
onResume?: () => void;
onCancel?: () => void;
}
export const UploadProgressBar: React.FC<UploadProgressBarProps> = ({
progress,
status,
onPause,
onResume,
onCancel,
}) => {
const isPaused = status === 'paused';
const isCompleted = status === 'completed';
const isError = status === 'error';
const getColor = () => {
if (isError) return 'bg-destructive';
if (isCompleted) return 'bg-success';
if (isPaused) return 'bg-kodo-gold';
return 'bg-primary';
};
return (
<div className="w-full flex items-center gap-4">
<div className="flex-1">
<div className="flex justify-between text-xs uppercase font-bold text-muted-foreground mb-1">
<span>{status}</span>
<span>{Math.round(progress)}%</span>
</div>
<div className="h-1.5 bg-muted rounded-full overflow-hidden">
<div
className={`h-full transition-all duration-[var(--duration-normal)] ${getColor()} ${status === 'uploading' ? 'animate-pulse' : ''}`}
style={{ width: `${progress}%` }}
/>
</div>
</div>
{!isCompleted && !isError && (
<div className="flex gap-1">
{isPaused ? (
<button
onClick={onResume}
className="p-1 hover:text-white text-success transition-colors"
title="Resume"
>
<Play className="w-3 h-3 fill-current" />
</button>
) : (
<button
onClick={onPause}
className="p-1 hover:text-white text-warning transition-colors"
title="Pause"
>
<Pause className="w-3 h-3 fill-current" />
</button>
)}
<button
onClick={onCancel}
className="p-1 hover:text-white text-destructive transition-colors"
title="Cancel"
>
<X className="w-3 h-3" />
</button>
</div>
)}
</div>
);
};