veza/apps/web/src/components/gamification/AchievementCard.tsx
senke 77758bc51a refactor(tokens): complete design token migration to semantic system
Sprint 3.1 — Default colors → semantic (~15 files, ~99 replacements):
- lime-500 → success, red-500 → destructive, cyan-500 → primary

Sprint 3.2 — Hardcoded colors → semantic (~13 files, ~99 replacements):
- text-white → text-foreground, bg-black → bg-background, bg-white → bg-card

Sprint 3.3 — Legacy kodo-* → semantic (~27 files, ~122 replacements):
- bg-kodo-ink → bg-card, bg-kodo-void → bg-background, text-kodo-steel → text-muted-foreground
- Preserved kodo-cyan/magenta/lime/gold palette accents and gradients

Sprint 3.4 — Arbitrary values → Tailwind scale (5 replacements):
- min-h-[600px] → min-h-layout-page, min-h-[400px] → min-h-layout-page-sm
- left-[50%] → left-1/2, min-h-[80px] → min-h-20, min-h-[40px] → min-h-10

Sprint 3.5 — Border-radius standardization (4 replacements):
- Modal/dialog skeletons: rounded-lg → rounded-xl (convention)

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-09 23:05:09 +01:00

73 lines
2.6 KiB
TypeScript

import React from 'react';
import { Card } from '../ui/card';
import { Achievement } from '../../types';
import { Lock, CheckCircle } from 'lucide-react';
interface AchievementCardProps {
achievement: Achievement;
compact?: boolean;
}
export const AchievementCard: React.FC<AchievementCardProps> = ({
achievement,
compact = false,
}) => {
const isUnlocked = achievement.progress >= achievement.maxProgress;
const percentage = Math.min(
100,
(achievement.progress / achievement.maxProgress) * 100,
);
return (
<Card
variant={isUnlocked ? 'gaming' : 'default'}
className={`relative overflow-hidden transition-all group ${isUnlocked ? 'border-warning/30 bg-warning/5' : 'opacity-80 grayscale hover:grayscale-0 hover:opacity-100'}`}
>
{isUnlocked && (
<div className="absolute top-2 right-2 text-warning animate-pulse">
<CheckCircle className="w-5 h-5" />
</div>
)}
{!isUnlocked && (
<div className="absolute top-2 right-2 text-muted-foreground">
<Lock className="w-4 h-4" />
</div>
)}
<div
className={`flex ${compact ? 'flex-row items-center gap-4' : 'flex-col items-center text-center gap-4'}`}
>
<div
className={`rounded-full bg-gradient-to-br from-kodo-graphite to-black flex items-center justify-center border-2 ${isUnlocked ? 'border-warning w-16 h-16 text-3xl shadow-gold-glow' : 'border-border w-12 h-12 text-xl text-muted-foreground'}`}
>
{achievement.icon}
</div>
<div className="flex-1 min-w-0">
<h4
className={`font-bold truncate ${isUnlocked ? 'text-white' : 'text-muted-foreground'}`}
>
{achievement.name}
</h4>
<p className="text-xs text-muted-foreground line-clamp-2 mb-2">
{achievement.description}
</p>
{/* Progress */}
<div className="w-full bg-card h-1.5 rounded-full overflow-hidden">
<div
className={`h-full transition-all duration-[var(--duration-slow)] ${isUnlocked ? 'bg-warning' : 'bg-muted'}`}
style={{ width: `${percentage}%` }}
></div>
</div>
<div className="flex justify-between text-xs mt-1 font-mono">
<span className={isUnlocked ? 'text-warning' : 'text-muted-foreground'}>
{achievement.progress} / {achievement.maxProgress}
</span>
<span className="text-muted-foreground">+{achievement.xpReward} XP</span>
</div>
</div>
</div>
</Card>
);
};