- PlayerBarGlass: use semantic tokens (--player-glass-bg, --player-glass-border) - Replace arbitrary OKLCH with CSS vars; backdrop-blur-md; rounded-xl - Transitions: duration-[var(--duration-*)], ease-[var(--ease-out)] - Sidebar: add border-r border-[var(--sidebar-border)] for depth - Header: border-[var(--glass-border)] for subtle separation - index.css: add --player-glass-bg, --player-glass-border (light + dark) - visual baselines updated (0% diff Playwright) Co-authored-by: Cursor <cursoragent@cursor.com>
45 lines
1.3 KiB
TypeScript
45 lines
1.3 KiB
TypeScript
/**
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* PlayerBarGlass — Glassmorphism container (KŌDŌ v3)
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* backdrop-blur + semantic tokens + gradient overlay (Spotify/Discord standard)
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*/
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import { cn } from '@/lib/utils';
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interface PlayerBarGlassProps {
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children: React.ReactNode;
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isHovered: boolean;
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className?: string;
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}
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export function PlayerBarGlass({
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children,
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isHovered,
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className,
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}: PlayerBarGlassProps) {
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return (
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<div
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className={cn(
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'relative w-full rounded-xl overflow-hidden',
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'backdrop-blur-md',
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'bg-[var(--player-glass-bg)]',
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'border border-[var(--player-glass-border)]',
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'transition-all duration-[var(--duration-normal)] ease-[var(--ease-out)]',
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'shadow-xl player-bar-entrance',
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isHovered && 'shadow-player-hover border-primary/30',
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!isHovered && 'shadow-lg',
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className,
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)}
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>
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{children}
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{/* Ambient glow — KŌDŌ gradient on hover */}
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<div
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className={cn(
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'absolute inset-0 pointer-events-none -z-10',
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'bg-gradient-to-r from-[var(--chart-1)]/5 via-primary/5 to-[var(--chart-2)]/5',
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'opacity-0 transition-opacity duration-[var(--duration-slow)] ease-[var(--ease-out)]',
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isHovered && 'opacity-100',
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)}
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/>
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</div>
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);
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}
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