Backend Go: - Remplacement complet des anciennes migrations par la base V1 alignée sur ORIGIN. - Durcissement global du parsing JSON (BindAndValidateJSON + RespondWithAppError). - Sécurisation de config.go, CORS, statuts de santé et monitoring. - Implémentation des transactions P0 (RBAC, duplication de playlists, social toggles). - Ajout d’un job worker structuré (emails, analytics, thumbnails) + tests associés. - Nouvelle doc backend : AUDIT_CONFIG, BACKEND_CONFIG, AUTH_PASSWORD_RESET, JOB_WORKER_*. Chat server (Rust): - Refonte du pipeline JWT + sécurité, audit et rate limiting avancé. - Implémentation complète du cycle de message (read receipts, delivered, edit/delete, typing). - Nettoyage des panics, gestion d’erreurs robuste, logs structurés. - Migrations chat alignées sur le schéma UUID et nouvelles features. Stream server (Rust): - Refonte du moteur de streaming (encoding pipeline + HLS) et des modules core. - Transactions P0 pour les jobs et segments, garanties d’atomicité. - Documentation détaillée de la pipeline (AUDIT_STREAM_*, DESIGN_STREAM_PIPELINE, TRANSACTIONS_P0_IMPLEMENTATION). Documentation & audits: - TRIAGE.md et AUDIT_STABILITY.md à jour avec l’état réel des 3 services. - Cartographie complète des migrations et des transactions (DB_MIGRATIONS_*, DB_TRANSACTION_PLAN, AUDIT_DB_TRANSACTIONS, TRANSACTION_TESTS_PHASE3). - Scripts de reset et de cleanup pour la lab DB et la V1. Ce commit fige l’ensemble du travail de stabilisation P0 (UUID, backend, chat et stream) avant les phases suivantes (Coherence Guardian, WS hardening, etc.).
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ORIGIN_PERFORMANCE_TARGETS.md
📋 RÉSUMÉ EXÉCUTIF
Ce document définit les objectifs de performance mesurables et définitifs pour tous les composants de la plateforme Veza. Il spécifie targets précis pour latence (< 100ms p95), throughput (10K req/s), database (< 10ms queries), frontend (Lighthouse 100), avec monitoring (Prometheus), alerting (PagerDuty), et optimization strategies garantissant expérience utilisateur fluide et scalabilité production.
🎯 OBJECTIFS
Objectif Principal
Garantir performance optimale avec latence API < 100ms (p95), temps chargement < 2s, zero buffering audio/vidéo, et scalabilité jusqu'à 100K utilisateurs concurrents avec dégradation gracieuse.
Objectifs Secondaires
- Optimiser ressources (CPU < 70%, RAM < 80%)
- Réduire coûts infrastructure (efficient resource utilization)
- Détecter régressions performance automatiquement (CI/CD)
- Fournir expérience utilisateur fluide (no jank, 60 FPS)
📖 TABLE DES MATIÈRES
- Performance Philosophy
- Backend Performance Targets
- Frontend Performance Targets
- Database Performance Targets
- Network Performance Targets
- Audio Streaming Performance
- Monitoring & Alerting
- Performance Testing
- Optimization Strategies
- Performance Budgets
🔒 RÈGLES IMMUABLES
- API Latency: p95 < 100ms, p99 < 200ms - CI/CD bloque si dépassé
- Database Queries: p95 < 10ms - N+1 queries interdites
- Frontend Load: First Contentful Paint < 1.5s, Time to Interactive < 3.5s
- Bundle Size: Initial JS bundle < 200KB gzipped
- Memory Leaks: Zero memory leaks tolérés (CI/CD checks)
- Audio Streaming: Zero buffering, latency < 50ms
- Throughput: Min 10K req/s sustained (backend)
- Resource Usage: CPU < 70%, Memory < 80% (average)
- Cache Hit Rate: > 90% for frequently accessed data
- Mobile Performance: Lighthouse Performance score ≥ 90
1. PERFORMANCE PHILOSOPHY
1.1 Performance Principles
User-Centric Performance:
- Perceived Performance > Actual Performance: Users care about what they experience
- Critical Rendering Path: Optimize what users see first
- Progressive Enhancement: Core functionality works fast, enhancements load progressively
Performance Metrics Hierarchy:
1. Core Web Vitals (Google)
- LCP (Largest Contentful Paint) < 2.5s
- FID (First Input Delay) < 100ms
- CLS (Cumulative Layout Shift) < 0.1
2. Custom Business Metrics
- Time to First Track Play < 3s
- Search Results < 500ms
- Upload Progress Feedback < 100ms
1.2 Performance SLOs (Service Level Objectives)
| Metric | Target | Stretch Goal |
|---|---|---|
| API Response Time (p95) | < 100ms | < 50ms |
| API Response Time (p99) | < 200ms | < 100ms |
| Database Query (p95) | < 10ms | < 5ms |
| Frontend Load (FCP) | < 1.5s | < 1s |
| Frontend Load (TTI) | < 3.5s | < 2s |
| Audio Stream Start | < 500ms | < 300ms |
| Search Results | < 500ms | < 200ms |
| Uptime | 99.9% | 99.99% |
2. BACKEND PERFORMANCE TARGETS
2.1 API Response Times
Endpoints Performance Targets:
| Endpoint Category | p50 | p95 | p99 | Examples |
|---|---|---|---|---|
| Simple Reads | < 20ms | < 50ms | < 100ms | GET /users/{id}, GET /tracks/{id} |
| Complex Reads | < 50ms | < 100ms | < 200ms | GET /tracks (with filters), GET /search |
| Writes | < 50ms | < 150ms | < 300ms | POST /users, PUT /tracks/{id} |
| File Uploads | < 2s | < 5s | < 10s | POST /tracks (upload) |
| Aggregations | < 100ms | < 300ms | < 500ms | GET /analytics/dashboard |
Critical Endpoints (Strict Targets):
GET /tracks/{id}: p95 < 30msPOST /tracks/{id}/play: p95 < 20msGET /search?q=: p95 < 200msPOST /auth/login: p95 < 100msGET /feed: p95 < 150ms
2.2 Throughput Targets
| Endpoint | Target RPS | Peak RPS | Concurrent Users |
|---|---|---|---|
| GET /tracks | 5,000 | 10,000 | 50,000 |
| POST /tracks/{id}/play | 10,000 | 20,000 | 100,000 |
| GET /search | 2,000 | 5,000 | 20,000 |
| POST /auth/login | 500 | 1,000 | 5,000 |
| WebSocket connections | 10,000 | 20,000 | 20,000 |
2.3 Resource Utilization
Per Service Limits:
backend-api:
cpu_usage: < 70% (average), < 90% (peak)
memory_usage: < 80% (average), < 95% (peak)
goroutines: < 10,000
database_connections: < 100 (per instance)
chat-server:
cpu_usage: < 60%
memory_usage: < 70%
websocket_connections: < 10,000 (per instance)
message_throughput: > 50,000 msg/s
stream-server:
cpu_usage: < 80% (audio processing intensive)
memory_usage: < 75%
concurrent_streams: > 5,000
bandwidth: > 10 Gbps
2.4 Error Rates
| Error Type | Target | Alert Threshold |
|---|---|---|
| 4xx Errors | < 1% | > 2% |
| 5xx Errors | < 0.1% | > 0.5% |
| Timeouts | < 0.01% | > 0.1% |
| Database Errors | < 0.01% | > 0.05% |
3. FRONTEND PERFORMANCE TARGETS
3.1 Core Web Vitals
Lighthouse Scores (Target: 100):
- Performance: ≥ 95
- Accessibility: ≥ 100
- Best Practices: ≥ 100
- SEO: ≥ 100
Detailed Metrics:
| Metric | Good | Needs Improvement | Poor | Target |
|---|---|---|---|---|
| LCP (Largest Contentful Paint) | ≤ 2.5s | 2.5s - 4.0s | > 4.0s | < 2s |
| FID (First Input Delay) | ≤ 100ms | 100ms - 300ms | > 300ms | < 50ms |
| CLS (Cumulative Layout Shift) | ≤ 0.1 | 0.1 - 0.25 | > 0.25 | < 0.05 |
| FCP (First Contentful Paint) | ≤ 1.8s | 1.8s - 3.0s | > 3.0s | < 1.5s |
| TTI (Time to Interactive) | ≤ 3.8s | 3.8s - 7.3s | > 7.3s | < 3.5s |
| TBT (Total Blocking Time) | ≤ 200ms | 200ms - 600ms | > 600ms | < 150ms |
| Speed Index | ≤ 3.4s | 3.4s - 5.8s | > 5.8s | < 3s |
3.2 Bundle Size
JavaScript Bundles:
Initial Bundle (gzipped):
├── vendor.js (React, Router, etc.): < 150 KB
├── main.js (App code): < 50 KB
└── TOTAL: < 200 KB
Lazy-Loaded Bundles:
├── dashboard.js: < 30 KB
├── player.js: < 40 KB
├── upload.js: < 25 KB
└── admin.js: < 50 KB
CSS:
├── main.css (Tailwind): < 20 KB (purged)
└── fonts: < 50 KB (subset)
Image Optimization:
- Hero Images: < 100 KB (WebP)
- Thumbnails: < 20 KB (WebP)
- Avatars: < 10 KB (WebP)
- Icons: Inline SVG or sprite sheet < 5 KB
3.3 Runtime Performance
Frame Rate:
- Animations: 60 FPS (16.67ms per frame)
- Scrolling: Smooth (no jank)
- Interactions: < 100ms response time
Memory Usage:
- Initial Load: < 50 MB
- Peak Usage: < 150 MB
- Memory Leaks: Zero (CI/CD checks)
3.4 Mobile Performance
Mobile-Specific Targets (4G connection):
- FCP: < 2.5s
- TTI: < 5s
- Bundle Size: < 150 KB initial
- Lighthouse Performance: ≥ 90
4. DATABASE PERFORMANCE TARGETS
4.1 Query Performance
Query Latency Targets:
| Query Type | p50 | p95 | p99 | Examples |
|---|---|---|---|---|
| Simple SELECT | < 2ms | < 5ms | < 10ms | SELECT * FROM users WHERE id = ? |
| JOIN (2 tables) | < 5ms | < 10ms | < 20ms | Users JOIN Tracks |
| JOIN (3+ tables) | < 10ms | < 20ms | < 50ms | Complex queries |
| Aggregations | < 10ms | < 30ms | < 100ms | COUNT, SUM, AVG |
| Full-Text Search | < 20ms | < 50ms | < 100ms | GIN index searches |
| INSERT | < 3ms | < 10ms | < 20ms | Single row insert |
| UPDATE | < 5ms | < 15ms | < 30ms | Single row update |
Slow Query Threshold: > 100ms (logged and investigated)
4.2 Connection Pool
PgBouncer Configuration:
[pgbouncer]
pool_mode = transaction
max_client_conn = 1000
default_pool_size = 25
min_pool_size = 10
reserve_pool_size = 5
max_db_connections = 100
# Performance
query_timeout = 30
idle_transaction_timeout = 60
Metrics Targets:
- Connection Utilization: < 80%
- Wait Time: < 10ms
- Connection Errors: < 0.01%
4.3 Index Performance
Index Requirements:
- Index Hit Rate: > 99%
- Sequential Scans on Large Tables: Zero (always use indexes)
- Index Size: < 20% of table size
Monitoring Queries:
-- Index usage
SELECT schemaname, tablename, indexname, idx_scan
FROM pg_stat_user_indexes
WHERE idx_scan < 100
ORDER BY idx_scan;
-- Missing indexes (high seq scans)
SELECT schemaname, tablename, seq_scan, seq_tup_read
FROM pg_stat_user_tables
WHERE seq_scan > 1000
ORDER BY seq_tup_read DESC;
4.4 Cache Hit Ratio
PostgreSQL Cache:
- Shared Buffers Hit Rate: > 95%
- Index Hit Rate: > 99%
Application Cache (Redis):
- Hit Rate: > 90%
- Latency: < 1ms (p95)
- Eviction Rate: < 5%
5. NETWORK PERFORMANCE TARGETS
5.1 API Response Sizes
Payload Sizes:
Endpoints:
GET /users/{id}: < 2 KB
GET /tracks: < 50 KB (20 items)
GET /tracks/{id}: < 5 KB
GET /search: < 100 KB (50 results)
GET /feed: < 200 KB (100 items)
Images (served via CDN):
Thumbnail (200x200): < 20 KB (WebP)
Cover (800x800): < 100 KB (WebP)
Banner (1920x400): < 150 KB (WebP)
5.2 CDN Performance
CDN Metrics:
- Cache Hit Ratio: > 95%
- Latency (p95): < 50ms
- Bandwidth: > 10 Gbps
- Geographic Coverage: < 100ms from any location
CDN Configuration:
# Cache headers
location /static/ {
expires 1y;
add_header Cache-Control "public, immutable";
}
location /api/ {
expires -1;
add_header Cache-Control "no-cache, no-store, must-revalidate";
}
5.3 Compression
Gzip/Brotli Compression:
- Text (HTML, CSS, JS, JSON): Enabled (Brotli level 6)
- Images: Pre-compressed (WebP, AVIF)
- Audio: No compression (already compressed)
Compression Ratios:
- JS/CSS: 70-80% reduction
- JSON: 60-70% reduction
- HTML: 50-60% reduction
6. AUDIO STREAMING PERFORMANCE
6.1 Streaming Latency
Latency Targets:
- Stream Start: < 500ms (target: 300ms)
- Buffer Fill: < 200ms
- Seek Time: < 100ms
- Quality Switch: < 50ms (adaptive bitrate)
Buffering:
- Initial Buffer: 2 seconds
- Rebuffering: Zero (target)
- Rebuffering Events: < 0.1% of plays
6.2 Audio Quality
Adaptive Bitrate Streaming:
Network Speed → Bitrate:
< 500 kbps: 64 kbps (low quality)
500 kbps - 1 Mbps: 128 kbps (medium quality)
1 Mbps - 5 Mbps: 256 kbps (high quality)
> 5 Mbps: 320 kbps (premium quality)
Format Support:
- Lossy: MP3 (320 kbps), AAC (256 kbps), Opus (128 kbps)
- Lossless: FLAC (16-bit/44.1kHz)
6.3 Concurrent Streams
Capacity Targets:
- Per Server: 5,000 concurrent streams
- Total Capacity: 100,000 concurrent streams (20 servers)
- Bandwidth: 10 Gbps per server (avg 256 kbps/stream)
7. MONITORING & ALERTING
7.1 Prometheus Metrics
RED Metrics (Rate, Errors, Duration):
# Request Rate
rate(http_requests_total[5m])
# Error Rate
rate(http_requests_total{status=~"5.."}[5m]) / rate(http_requests_total[5m])
# Duration (Latency)
histogram_quantile(0.95, rate(http_request_duration_seconds_bucket[5m]))
USE Metrics (Utilization, Saturation, Errors):
# CPU Utilization
100 - (avg by (instance) (rate(node_cpu_seconds_total{mode="idle"}[5m])) * 100)
# Memory Utilization
(node_memory_MemTotal_bytes - node_memory_MemAvailable_bytes) / node_memory_MemTotal_bytes * 100
# Disk Saturation
rate(node_disk_io_time_seconds_total[5m])
7.2 Alerting Rules
Critical Alerts (PagerDuty):
groups:
- name: critical_alerts
interval: 30s
rules:
- alert: HighErrorRate
expr: rate(http_requests_total{status=~"5.."}[5m]) / rate(http_requests_total[5m]) > 0.01
for: 2m
labels:
severity: critical
annotations:
summary: "High error rate detected ({{ $value }}%)"
- alert: HighLatency
expr: histogram_quantile(0.95, rate(http_request_duration_seconds_bucket[5m])) > 0.1
for: 5m
labels:
severity: critical
annotations:
summary: "API latency p95 > 100ms ({{ $value }}s)"
- alert: DatabaseDown
expr: up{job="postgres"} == 0
for: 1m
labels:
severity: critical
annotations:
summary: "PostgreSQL is down"
Warning Alerts (Slack):
- alert: ModerateCPUUsage
expr: 100 - (avg by (instance) (rate(node_cpu_seconds_total{mode="idle"}[5m])) * 100) > 70
for: 10m
labels:
severity: warning
annotations:
summary: "CPU usage > 70% for 10 minutes"
- alert: SlowQueries
expr: rate(postgres_slow_queries_total[5m]) > 10
for: 5m
labels:
severity: warning
annotations:
summary: "High number of slow queries (> 10/min)"
7.3 Grafana Dashboards
Dashboard 1: API Performance
- Request rate (RPS)
- Latency (p50, p95, p99)
- Error rate (4xx, 5xx)
- Throughput (MB/s)
- Active connections
Dashboard 2: Database Performance
- Query latency (p95, p99)
- Connection pool usage
- Cache hit ratio
- Slow queries (> 100ms)
- Replication lag
Dashboard 3: Frontend Performance
- Lighthouse scores (from CI/CD)
- Core Web Vitals (LCP, FID, CLS)
- Bundle sizes
- Resource loading times
- Error tracking (Sentry)
8. PERFORMANCE TESTING
8.1 Benchmarking
Go Benchmarks:
func BenchmarkGetUserByID(b *testing.B) {
repo := setupRepo()
user := createTestUser(repo)
b.ResetTimer()
for i := 0; i < b.N; i++ {
_, err := repo.GetByID(user.ID)
if err != nil {
b.Fatal(err)
}
}
}
// Target: < 100,000 ns/op (0.1ms)
// BenchmarkGetUserByID-8 50000 25000 ns/op 1024 B/op 15 allocs/op
Rust Benchmarks:
use criterion::{black_box, criterion_group, criterion_main, Criterion};
fn bench_get_user(c: &mut Criterion) {
let repo = setup_repo();
let user_id = create_test_user(&repo);
c.bench_function("get_user_by_id", |b| {
b.iter(|| {
repo.get_by_id(black_box(&user_id))
});
});
}
// Target: < 100μs
criterion_group!(benches, bench_get_user);
criterion_main!(benches);
8.2 Load Testing (k6)
Continuous Load Test:
// k6-continuous.js
import http from 'k6/http';
import { check } from 'k6';
export const options = {
stages: [
{ duration: '5m', target: 1000 },
{ duration: '10m', target: 1000 },
{ duration: '5m', target: 0 },
],
thresholds: {
http_req_duration: ['p(95)<100', 'p(99)<200'],
http_req_failed: ['rate<0.01'],
},
};
export default function () {
const res = http.get('https://api.veza.app/v1/tracks');
check(res, {
'status is 200': (r) => r.status === 200,
'response time < 100ms': (r) => r.timings.duration < 100,
});
}
8.3 Performance Regression Detection
CI/CD Integration:
# .github/workflows/performance.yml
name: Performance Tests
on: [push, pull_request]
jobs:
benchmark:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Run Go benchmarks
run: |
cd veza-backend-api
go test -bench=. -benchmem > bench-new.txt
- name: Compare with baseline
run: |
benchstat bench-baseline.txt bench-new.txt
# Fail if regression > 10%
- name: Update baseline (if main branch)
if: github.ref == 'refs/heads/main'
run: cp bench-new.txt bench-baseline.txt
9. OPTIMIZATION STRATEGIES
9.1 Backend Optimizations
Database Query Optimization:
// ❌ BAD - N+1 query problem
func GetUsersWithTracks() ([]User, error) {
var users []User
db.Find(&users)
for i := range users {
db.Model(&users[i]).Association("Tracks").Find(&users[i].Tracks) // N queries
}
return users, nil
}
// ✅ GOOD - Single query with eager loading
func GetUsersWithTracks() ([]User, error) {
var users []User
err := db.Preload("Tracks").Find(&users).Error // 2 queries total
return users, err
}
Caching Strategy:
// Cache frequently accessed data
func (s *TrackService) GetTrack(id string) (*Track, error) {
// Try cache first
cacheKey := fmt.Sprintf("track:%s", id)
if cached, err := s.cache.Get(cacheKey); err == nil {
var track Track
json.Unmarshal([]byte(cached), &track)
return &track, nil
}
// Cache miss - fetch from database
track, err := s.repo.GetByID(id)
if err != nil {
return nil, err
}
// Store in cache (1 hour TTL)
data, _ := json.Marshal(track)
s.cache.Set(cacheKey, string(data), 1*time.Hour)
return track, nil
}
9.2 Frontend Optimizations
Code Splitting:
// Lazy load routes
const Dashboard = lazy(() => import('./pages/Dashboard'));
const Upload = lazy(() => import('./pages/Upload'));
const Profile = lazy(() => import('./pages/Profile'));
function App() {
return (
<Suspense fallback={<LoadingSpinner />}>
<Routes>
<Route path="/dashboard" element={<Dashboard />} />
<Route path="/upload" element={<Upload />} />
<Route path="/profile/:id" element={<Profile />} />
</Routes>
</Suspense>
);
}
Image Optimization:
// Use next-gen formats with fallback
<picture>
<source srcSet="/avatar.avif" type="image/avif" />
<source srcSet="/avatar.webp" type="image/webp" />
<img src="/avatar.jpg" alt="Avatar" loading="lazy" />
</picture>
// Or with responsive sizes
<img
src="/cover-800.webp"
srcSet="/cover-400.webp 400w, /cover-800.webp 800w, /cover-1600.webp 1600w"
sizes="(max-width: 640px) 400px, (max-width: 1024px) 800px, 1600px"
alt="Track cover"
loading="lazy"
/>
Memoization:
// Memoize expensive calculations
const expensiveValue = useMemo(() => {
return tracks.filter(/* complex filter */).sort(/* expensive sort */);
}, [tracks]); // Only recalculate when tracks change
// Memoize components
const TrackItem = memo(({ track }: { track: Track }) => {
return <div>{track.title}</div>;
});
9.3 Database Optimizations
Index Optimization:
-- Add indexes for frequent queries
CREATE INDEX idx_tracks_user_genre ON tracks(user_id, genre) WHERE deleted_at IS NULL;
CREATE INDEX idx_tracks_published ON tracks(published_at DESC) WHERE is_public = true AND deleted_at IS NULL;
-- Partial index for active users
CREATE INDEX idx_users_active ON users(created_at DESC) WHERE is_active = true AND deleted_at IS NULL;
-- GIN index for full-text search
CREATE INDEX idx_tracks_search ON tracks USING GIN(to_tsvector('english', title || ' ' || artist)) WHERE deleted_at IS NULL;
Query Optimization:
-- Use EXPLAIN ANALYZE to identify slow queries
EXPLAIN ANALYZE
SELECT t.*, u.username
FROM tracks t
JOIN users u ON t.user_id = u.id
WHERE t.genre = 'electronic'
AND t.is_public = true
ORDER BY t.play_count DESC
LIMIT 20;
-- Optimize: Add covering index
CREATE INDEX idx_tracks_genre_plays ON tracks(genre, play_count DESC) INCLUDE (title, artist) WHERE is_public = true;
10. PERFORMANCE BUDGETS
10.1 Frontend Budgets
JavaScript Budget:
{
"budget": [
{
"resourceSizes": [
{
"resourceType": "script",
"budget": 200
},
{
"resourceType": "stylesheet",
"budget": 20
},
{
"resourceType": "image",
"budget": 500
},
{
"resourceType": "font",
"budget": 50
}
]
}
]
}
Lighthouse Budget (lighthouse-budget.json):
{
"timings": [
{
"metric": "interactive",
"budget": 3500
},
{
"metric": "first-contentful-paint",
"budget": 1500
}
]
}
10.2 Backend Budgets
Per-Endpoint Budget:
endpoints:
GET /tracks:
latency_p95: 50ms
latency_p99: 100ms
database_queries: ≤ 2
cache_usage: required
POST /tracks/{id}/play:
latency_p95: 20ms
latency_p99: 50ms
database_queries: ≤ 1
cache_usage: optional
GET /search:
latency_p95: 200ms
latency_p99: 500ms
database_queries: ≤ 5
elasticsearch_usage: required
✅ CHECKLIST DE VALIDATION
Performance Targets
- API latency p95 < 100ms for all critical endpoints
- Database queries p95 < 10ms
- Frontend Lighthouse Performance score ≥ 95
- Initial JS bundle < 200KB gzipped
- First Contentful Paint < 1.5s
- Time to Interactive < 3.5s
- Audio streaming start < 500ms
- Zero buffering during playback
Monitoring
- Prometheus metrics configured
- Grafana dashboards created
- Alerting rules configured (critical + warning)
- Performance testing in CI/CD
- Regression detection automated
Optimization
- Database indexes optimized
- N+1 queries eliminated
- Caching implemented (Redis)
- CDN configured
- Image optimization implemented
- Code splitting implemented
- Lazy loading implemented
📊 MÉTRIQUES DE SUCCÈS
Performance Metrics
- API Latency (p95): < 100ms
- Frontend Load (FCP): < 1.5s
- Lighthouse Performance: ≥ 95
- Uptime: > 99.9%
Resource Efficiency
- CPU Usage: < 70% (average)
- Memory Usage: < 80% (average)
- Cache Hit Rate: > 90%
- Database Connection Utilization: < 80%
User Experience
- Zero Buffering: > 99.9% of plays
- Error Rate: < 0.1%
- Time to First Play: < 3s
🔄 HISTORIQUE DES VERSIONS
| Version | Date | Changements |
|---|---|---|
| 1.0.0 | 2025-11-02 | Version initiale - Performance targets complets |
⚠️ AVERTISSEMENT
CES TARGETS SONT IMMUABLES
Document créé par: Performance Team + SRE
Date de création: 2025-11-02
Prochaine révision: Quarterly (2026-02-01)
Propriétaire: Performance Lead
Statut: ✅ APPROUVÉ ET VERROUILLÉ