146 lines
4 KiB
Markdown
146 lines
4 KiB
Markdown
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# Recherche — Plateforme gratuite de formation MAO gamifiee
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> Notes de recherche sur la conception d'un site web 100% gratuit pour apprendre
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> la production musicale (MAO) : ear training, EQ, compression, etc.
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> Analyse de l'existant (SoundGym, Puremix, etc.) et liste exhaustive des exercices.
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>
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> Source : conversation de brainstorming (pre-2026)
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---
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## Positionnement
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- Cible initiale : debutants MAO qui utilisent FL Studio / Ableton et veulent apprendre le mixage
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- Promesse : "Deviens capable d'identifier a l'oreille une frequence problematique en 30 jours"
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- Format : SaaS educatif gamifie (exercices, score, XP, niveaux, badges, classement)
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---
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## Solutions existantes (payantes)
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- SoundGym
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- Puremix
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- MasterClass
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- Mix With The Masters
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---
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## Modules pedagogiques proposes
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### Module 1 — Ear Training
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- Reconnaitre les intervalles
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- Identifier les notes
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- Identifier la tonalite
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- Identifier une frequence (200Hz, 2kHz, 8kHz...)
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- Reconnaitre un type de filtre (lowpass / highpass)
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### Module 2 — EQ Training
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- Deviner quelle frequence / combien de dB / type de filtre
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- Mode debutant (choix multiple) et mode avance (slider libre)
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### Module 3 — Compression Training
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- Reconnaitre attaque lente vs rapide
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- Ratio 2:1 vs 8:1
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- Avec ou sans compression
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- Reconnaitre pumping
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### Module 4 — Mix Game
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- Kick + basse : nettoyer les conflits
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- Score base sur analyse frequentielle
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---
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## Liste exhaustive des exercices existants
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### I. Ear training musical classique
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| Categorie | Exercices |
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|-----------|-----------|
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| Hauteur / notes | Note isolee, note dans accompagnement, reproduction, juste/faux |
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| Intervalles | Simples, ascendants/descendants, harmoniques, comparaison |
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| Accords | Majeurs/mineurs, renversements, progressions |
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| Gammes | Majeures/mineures, types |
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| Melodie | Dictee melodique, reproduction |
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| Rythme | Dictee rythmique, imitation de motifs |
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### II. Ear training oriente production (MAO)
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| Categorie | Exercices |
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|-----------|-----------|
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| EQ | Frequence boostee/coupee, bande (bass/mid/treble), largeur Q, matching EQ, reduction resonances |
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| Compression | Attaque rapide/lente, ratio, compression severe/legere, gain reduction, release |
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| Spatial / mix | Stereo vs mono, panning, largeur stereo, profondeur (reverb), delay |
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| Effets | Delay, reverb, distorsion/saturation, modulation (chorus/flanger) |
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| Volume / gain | Gain matching, changement subtil |
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| Instruments | Instrument dominant, separation kick/bass/hats, timbre |
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### III. Exercices avances
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- Reconnaitre cle / tonalite
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- Identifier progression d'accords
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- Harmonisation de melodies
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- Identification de cadences
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---
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## Extensions inedites proposees
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### EQ avance
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- Deviner la forme de filtre (shelf / bell / notch / highpass)
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- Reconnaitre plusieurs bandes changees
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- Comparer deux EQ differents
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### Compression avancee
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- Identifier attaque, release, seuil, ratio uniquement a l'ecoute
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- "Mix without visuals" (uniquement auditif)
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- Compression multibandes : reconnaitre quel band est compresse
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### Mix critique
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- "Find the problem in the mix" (boom, clarte, sibilance...)
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- "Matching mix challenge" (rapprocher d'un mix pro cible)
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### Reconnaissance avancee
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- Phases inversees
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- Problemes de stereo
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### Theorie + audio
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- Notation + ecoute croisee
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- Transcription audio en notation
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### Gamification
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- Timeline / progression narrative
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- Badges par competence
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- Competitions live
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- Defis quotidiens
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- Mode "boss battle"
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- Modes collaboratif vs solo
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---
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## Stack technique envisage
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- Frontend : React / Next.js, WebAudio API, Tone.js
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- Backend : API simple + SQLite (ou self-hosted)
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- Audio : WebAudio pour EQ, compression, filtres, oscilloscope, analyse spectrale
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---
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## Roadmap
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1. **MVP** : 1 module (reconnaissance de frequence), score, XP, progression
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2. Auth, sauvegarde progression, 3 niveaux
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3. EQ training, compression training
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---
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## Modele economique (optionnel)
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- Don Patreon, sponsoring
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- Version Pro facultative
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- Certification payante
|
||
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- Ou full open source pour la notoriete
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